NVIDIA is expanding the G-SYNC ecosystem with “Pulsar”, an evolution of the VRR gaming monitor tech that improves motion clarity.
NVIDIA Expands G-SYNC Support To GeForce NOW, Providing The Adaptive Sync Technology For Cloud Gaming & Intros G-SYNC Pulsar Technology For Gaming Monitors
NVIDIA’s G-SYNC technology is now available to capitalize on from GeForce NOW, the cloud gaming service, which is now available in daily passes for as low as $3.99 US. The addition would make the experience significantly improved, as the inclusion of G-SYNC means that consumers will get enhancements in the overall visuals when pairing up GeForce NOW with a G-SYNC-supported display. This is yet again another example of not leaving “cloud gaming” behind, since the GeForce NOW platform is shaping up to a much more competitive offering in the industry, providing a stable platform for your gaming needs anywhere.
NVIDIA has also revealed a revamped version of its existing G-SYNC technology, the “G-SYNC Pulsar” which is targeted at controlling the refresh rates of your displays. NVIDIA says that Pulsar is the next-gen version of the traditional VRR (Variable Refresh Rate).
G-SYNC Pulsar leverages the variable frequency strobing feature being included in current-gen displays, which not only ensures a smooth display experience but results in proper visuals throughout your gaming session. Ultimately, the G-SYNC Pulsar enables displays to reach a whopping 1000Hz motion clarity, on selected displays such as the upcoming ASUS ROG Swift PG27 Series.
G-SYNC Pulsar aims at combining the elements of VRR and ULMB (Ultra Low Motion Blur) to provide users with a “united” feature, leveraging the benefits both of technologies. To get into how G-SYNC Pulsar works, NVIDIA has provided the actual mechanics behind it, which you can take a look at below:
NVIDIA’s new G-SYNC Pulsar technology marks a significant breakthrough by synergizing two pivotal elements: Adaptive Overdrive and Pulse Modulation.
With Adaptive Overdrive, G-SYNC Pulsar dynamically adjusts the rate at which pixels transition from one color to another, a vital technique to reduce motion blur and ghosting. This process is complicated by VRR technology, where the refresh rate fluctuates in tandem with the GPU’s output.
Complementing this, the technology also intelligently controls the pulse’s brightness and duration—key to maintaining visual comfort and eliminating flicker. By adaptively tuning backlight pulses in response to the constantly changing game render rate, G-SYNC Pulsar creates a consistent and comfortable viewing experience, effectively accommodating the display’s dynamic nature.
G-SYNC Pulsar is the next step towards the enablement of blazing-fast refresh rates with the implementation on the software side of things. NVIDIA has showcased a demo of the technology with Counter-Strike 2, which is running on a 360 Hz display with Pulsar enabled, versus with the Pulsar technology disabled, and it is quite evident that the difference is vast, especially when it comes to motion clarity and visibility.
It will be interesting to see how G-SYNC Pulsar stands out with similar technologies in the market, and what kind of improvement it has brought compared to the standard version. However, it is clear that the adoption of G-SYNC as a whole has reached new levels in recent times, and as stated by NVIDIA, up to 24 different gaming monitors, which have been unveiled at CES 2024, come with G-SYNC natively, adding to the quite long list of supported monitors.
Manufacturer | Model | Size (Inches) | Panel Type | Resolution | Refresh Rate |
Alienware | AW3225QF | 32 | OLED | 3840×2160 (4K) | 240Hz |
ASUS | ROG Swift PG27 series | 27 | IPS | 2560×1440 (QHD) | 360Hz |
ASUS | PG49WCD | 49 | OLED | 5140×1440 (DQHD) | 144Hz |
AOC | 16G3 | 16 | IPS | 1920×1080 (FHD) | 144Hz |
AOC | 24G4 | 24 | IPS | 1920×1080 (FHD) | 165Hz |
AOC | 27G4 | 27 | IPS | 1920×1080 (FHD) | 165Hz |
AOC | PD49 | 49 | OLED | 5120×1440 (DQHD) | 240Hz |
AOC | Q27G2SD | 27 | IPS | 2560×1440 (QHD) | 180Hz |
Dough | ES07E2D | 27 | OLED | 2560×1440 (QHD) | 240Hz |
IO Data | GCU271HXA | 27 | IPS | 3840×2160 (4K) | 160Hz |
LG | 2024 4K M4 / G4 | 97 | OLED | 3840×2160 (4K) | 120Hz |
LG | 2024 4K M4 / G4 | 83, 77, 65, 55 | OLED | 3840×2160 (4K) | 144Hz |
LG | 2024 4K C4 series | 83, 77, 65, 55, 48, 42 | OLED | 3840×2160 (4K) | 144Hz |
LG | 2024 4K CS series | 65, 55 | OLED | 3840×2160 (4K) | 120Hz |
LG | 2024 4K B4 series | 77, 65, 55, 48 | OLED | 3840×2160 (4K) | 120Hz |
LG | 24G560F | 24 | IPS | 1920×1080 (FHD) | 180Hz |
LG | 27G560F | 27 | IPS | 1920×1080 (FHD) | 180Hz |
LG | 27GR75QB | 27 | IPS | 2560×1440 (QHD) | 144Hz |
LG | 32GP75A | 32 | IPS | 2560×1440 (QHD) | 165Hz |
Philips | 25M2N3200 | 25 | IPS | 1920×1080 (FHD) | 180Hz |
Philips | 27M1N5500P | 27 | IPS | 2560×1440 (QHD) | 240Hz |
Philips | 49M2C8900 | 49 | OLED | 5120×1440 (DQHD) | 240Hz |
Thermaltake | 27FTQB | 27 | IPS | 2560×1440 (QHD) | 165Hz |
ViewSonic | XG272-2K-OLED | 27 | OLED | 2560×1440 (QHD) | 240Hz |
News Source: NVIDIA Blog